

NL→FD→DH (Spot and towards you dodge read, 45 damage).SL→FD→TURN→NH (Spot dodge read, 38 damage).SL→WAIT→NH (Dodge towards you read, 38 damage).DL→WAIT→NH (Spot dodge read, 33 damage).SL→FD→NH (Jump/Up dodge read, 27 damage).DL→WAIT→GC→DH (Down dodge read, 35 damage).We have a list of some of the best Hero Specific combos in Brawlhalla. Thanks to the Brawlhalla player and steam user Handsome | SelahW and a few other notable players in the community. GC = Gravity Cancel (Spot dodge in air and do a move).Here is a glossary of different actions and their short forms that you will be seeing in the best combos list.
Brawlhalla combos spear series#
Here is a series of guides that covers basic and advance combos for specific weapons. On the Scythe, you execute a different move by tapping or doing a longer button press, thus two damage values are indicated.Brawlhallais a widely popular 2D fighting game that offers more than 45 legends to choose from, each with unique movesets, signature abilities, stats, weapon combinations, and flair to suit your personal playstyle. In this article, we will share some of the best hero-specific combos shared by the community and some of the best Brawlhalla players out there.īefore moving on to the Hero Specific combos. The main difference between strings and combos is that you are able to dodge the former, while the latter can’t be dodged - for this reason, combos are often mentioned as True Combos. Strings are attacks dealt in quick succession, similar to combos. Gauntlets have only a slightly higher damage if compared to fighting unarmed, but they offer a great string potential. Weapon’s damage by attack type Unarmed damageĪxe, Blasters, and Cannon have a trigger hitbox that deals 1 damage. It is called Recovery because this move helps to “recover” (get back on the stage) as it usually pushes your legend up or diagonally. Recovery: the attack performed by pressing the heavy attack button while airborne and not holding down. Ground Pound: the attack performed by pressing the heavy attack button while holding down in the air. Light: the attack performed by pressing the light attack button.Īir: the attack performed by pressing the light attack button while airborne. They are directional inputs for Light, Heavy, and Air, attacks.

N, D, S, stand for Neutral, Down, and Side. Obviously, the damage inflicted is not the only statistic required to determine the best weapons in Brawlhalla, but I believe it is of great help to better understand our main weapon, or to find a more suitable one for our playstyle. The weapons are sorted in alphabetical order, and unarmed damage is included as well for a proper comparison. Some weapons have two or more damage values listed per attack type because they have more variants of that move.įor example, the Axe’s recovery deals 22 damage with the front swing, 20 with the back swing, and only 15 when hitting at the last moment. Signature attacks (Heavy attacks) are not listed because they are unique attacks that are different from character to character (each legend has six unique Signatures). Generally, increasing strength/defense by 1 adds/reduces 1-2 damage depending on the weapon and the kind of attack considered. Strength increases the damage inflicted by the legend, while Defense reduces the damage received from all attacks. Note: the damage values are calculated based on a 5-strength character attacking a 5-defense one.
